Honestly I think the gameplay had a solid idea, except for the blue drakes. Having a frustrating ranged enemy is fine, but they need to go down really fast once the player gets to them.
The blue drakes are probably the first target you should chase down before focusing any of the other drakes, they can be frustrating to deal with.
I'm glad to hear you like the premise of the game. I like it myself and I'd love to push out a new game that has the same basic idea.
That being said, I'm currently working on something new, which I hope will turn out a bit better since it's not a project I need to crack into shape within a strict time limit. Though I can't say when I'll have something decent enough put together for itch.
There's a kind of a gallery that you unlock if you interact with a specific "hidden" pedestal. Nothing fancy though. It just allows you to replay all the NSFW scenes between enemies and the boss dragon.
The particular pedestal is the white one, standing alone at the end of a bunch of narrow ledges that talks about "voices" and "the main menu." You've got to exhaust the 4 or so lines of dialogue from it which after you should be able to see a new extras section in the game's main menu.
At that point you can just close and relaunch the game and it should be there.
Heck yeah horny King's Field with dragons sign me up
Animations were great, models were great, had a good time.
Only real complaint I had is the red orbs were kind of depressing... Game development is hard, cut yourself some slack! Considering short deadline and such I think it turned out really good! And was this a solo project? Good on ya.
There were a couple of entries about "I wanted this, but had to cut it" and just know that that's unfortunately very normal for game development. Especially when time constraints get involved.
Another thing you mentioned in the orbs was some qualms with game or level design so figured I'd mention the youtube channel GMTK (Game Maker's Toolkit)
He talks about a bunch of different aspects of game design and is a highly recommended watch from me if you feel a need to improve in that area.
Yeah, the whole project was a bit of a struggle to put together that quickly. Part of me wants to re-visit the game and build a new, enhanced version of it from scratch at some point.
After a year of learning how to code properly and make "video games" I still find level design to be perhaps the most difficult aspect of the entire process. The YouTube channel you suggested seems to have plenty of neat videos concerning game development overall. Think I'll take a look.
This was really fun, the bossfight takes too long for my taste but I love all the animations and the style. Do you have anywhere we can follow you/support you? I would love to see more in the future.
Thanks. I'm glad you liked the game even if it is very crude and hastily put together.
I've no other sites beyond this very itch page here. So if you'd like to keep an eye on when and if I release anything new, this would be the place. I do have several projects on going, but none of them have made it to a point where they could be released as actual games though.
The most likely reason why the game wont run would be if you're using an older laptop with an integrated graphics chipset. Beyond that I can't really say what's wrong with it. The game runs on my own computer normally.
Hi I know this is an old comment but I'm having a similar problem I can boot the game and start but once it loads it stops responding? I've had issues godot before but the menu worked great and so I figured the game would too do you recall if it uses vulkan or opengl? If its the former that would explain it
I'm fairly sure Godot uses Vulkan by default. I can only hazard a guess that if you're using an older laptop or a very old video card, they might not have the proper support for it which can cause issues running the game.
I could always look into it, but changing the rendering pipeline might break the visuals and other graphical features that are part of the system the game is built on. The game's quite old now and a little bit of a mess, so to speak, so don't hold your breath.
It's a bit cryptic, but if you haven't already given up completely and couldn't figure it out yet, you need to defeat and smooch all the enemies along the way. There are two gates, the second one allows you to skip one or two enemies. I can't remember anymore exactly how many.
Game dev is really difficult, I agree. It's not too hard to make a bunch of separate systems, but putting them all together in a way where they work along or with each other is the most difficult part.
I've slowly been working on something new for the past month or two as time allows and with any luck there could be something new here before the year ends.
I haven't decided yet if I want to release something unfinished, akin to an early demo or a vertical slice or if I should finish the entire project before I put it out here.
You also need to find and interact with the special in game pedestal a few times.
The "updated" game doesn't actually even care about if you beat the dragon in the end anymore (or I think that's how I changed it a few weeks back). The data is saved the moment you go through all its dialogue and after that you can shut down the game and the menu should be there.
ah that would explain it. I think i missed the first couple of pedestals as I didnt realize I needed to continue interacting with it, i found out later they had multiple sentences but by then I couldnt back track, oh well that just gives me a reason to play through again, Thank you!
If you have the updated build, Q and E on the keyboard strafes you left and right. On a controller left stick does the same. If you're playing the old build, strafing is a bit clunky to do. You have to hold down the X key (I think, if I'm not misremembering) and then instead of turning you'll strafe.
I KNOW YOU USED GS OST, I just can't remember the names of each track used. I grew up playing golden sun and this is the first time I've seen (or in this case heard) this series referenced in anything outside of youtube and niche forum posts and its a porn game about fucking dragons... I'm not sure how to feel about this but I'm glad to see someone else enjoyed the games enough to add tracks from it to their project. You've earned my endorsement for what that's worth.
The OST for GS goes hard, I agree. Somebody had made a great remastered versions of the tracks and was sharing them online, so I picked a few of my favorites. Sorry it had to be a porn game you finally got to hear the tunes in.
← Return to game
Comments
Log in with itch.io to leave a comment.
How do I strafe?
Honestly I think the gameplay had a solid idea, except for the blue drakes. Having a frustrating ranged enemy is fine, but they need to go down really fast once the player gets to them.
The blue drakes are probably the first target you should chase down before focusing any of the other drakes, they can be frustrating to deal with.
I'm glad to hear you like the premise of the game. I like it myself and I'd love to push out a new game that has the same basic idea.
That being said, I'm currently working on something new, which I hope will turn out a bit better since it's not a project I need to crack into shape within a strict time limit. Though I can't say when I'll have something decent enough put together for itch.
I really like the style of graphics, I hope to see more projects from you. Is there a gallery in the game, if not, will it be implemented?
Thanks!
There's a kind of a gallery that you unlock if you interact with a specific "hidden" pedestal. Nothing fancy though. It just allows you to replay all the NSFW scenes between enemies and the boss dragon.
I've already found a white and a green pedestal, is there really another one, or did I not read all the lines from those two?
The particular pedestal is the white one, standing alone at the end of a bunch of narrow ledges that talks about "voices" and "the main menu." You've got to exhaust the 4 or so lines of dialogue from it which after you should be able to see a new extras section in the game's main menu.
At that point you can just close and relaunch the game and it should be there.
Thank you very much!
game too difficult (tedious, actually) , and i don't know how much longer till i reach the boss. so i quit.
Yeah. I agree with you. It is quite tedious. Not everybody's cup of tea. Thanks for trying the game out anyway.
Heck yeah horny King's Field with dragons sign me up
Animations were great, models were great, had a good time.
Only real complaint I had is the red orbs were kind of depressing... Game development is hard, cut yourself some slack! Considering short deadline and such I think it turned out really good! And was this a solo project? Good on ya.
There were a couple of entries about "I wanted this, but had to cut it" and just know that that's unfortunately very normal for game development. Especially when time constraints get involved.
Another thing you mentioned in the orbs was some qualms with game or level design so figured I'd mention the youtube channel GMTK (Game Maker's Toolkit)
He talks about a bunch of different aspects of game design and is a highly recommended watch from me if you feel a need to improve in that area.
Thanks. I'm glad you enjoyed the game.
Yeah, the whole project was a bit of a struggle to put together that quickly. Part of me wants to re-visit the game and build a new, enhanced version of it from scratch at some point.
After a year of learning how to code properly and make "video games" I still find level design to be perhaps the most difficult aspect of the entire process. The YouTube channel you suggested seems to have plenty of neat videos concerning game development overall. Think I'll take a look.
Hope it helps!
This was really fun, the bossfight takes too long for my taste but I love all the animations and the style. Do you have anywhere we can follow you/support you? I would love to see more in the future.
Thanks. I'm glad you liked the game even if it is very crude and hastily put together.
I've no other sites beyond this very itch page here. So if you'd like to keep an eye on when and if I release anything new, this would be the place. I do have several projects on going, but none of them have made it to a point where they could be released as actual games though.
I can't open the game, it's not an .exe file, it's a .7z file
The game's exe file is packed in the zip file. You need something to extract its contents with, such as 7-zip.
please fix the game it won't open
Sorry to hear the game isn't working for you.
The most likely reason why the game wont run would be if you're using an older laptop with an integrated graphics chipset. Beyond that I can't really say what's wrong with it. The game runs on my own computer normally.
Hi I know this is an old comment but I'm having a similar problem I can boot the game and start but once it loads it stops responding? I've had issues godot before but the menu worked great and so I figured the game would too do you recall if it uses vulkan or opengl? If its the former that would explain it
I'm fairly sure Godot uses Vulkan by default. I can only hazard a guess that if you're using an older laptop or a very old video card, they might not have the proper support for it which can cause issues running the game.
Yeah that would be it thanks for the reply no chance for a version that uses opengl? Understand if not
I could always look into it, but changing the rendering pipeline might break the visuals and other graphical features that are part of the system the game is built on. The game's quite old now and a little bit of a mess, so to speak, so don't hold your breath.
how to open the damn grate
It's a bit cryptic, but if you haven't already given up completely and couldn't figure it out yet, you need to defeat and smooch all the enemies along the way. There are two gates, the second one allows you to skip one or two enemies. I can't remember anymore exactly how many.
Why is it the Shrek one xdd
Because she's the best dragon. ~
Thanks!
Game dev is really difficult, I agree. It's not too hard to make a bunch of separate systems, but putting them all together in a way where they work along or with each other is the most difficult part.
I've slowly been working on something new for the past month or two as time allows and with any luck there could be something new here before the year ends.
I haven't decided yet if I want to release something unfinished, akin to an early demo or a vertical slice or if I should finish the entire project before I put it out here.
Guess we'll see.
So i never unlocked an extra tab in my menu? I beat the dragon but never unlocked anything unless im just missing it
You also need to find and interact with the special in game pedestal a few times.
The "updated" game doesn't actually even care about if you beat the dragon in the end anymore (or I think that's how I changed it a few weeks back). The data is saved the moment you go through all its dialogue and after that you can shut down the game and the menu should be there.
ah that would explain it. I think i missed the first couple of pedestals as I didnt realize I needed to continue interacting with it, i found out later they had multiple sentences but by then I couldnt back track, oh well that just gives me a reason to play through again, Thank you!
oh also, how are you supposed to strafe? i see its in the control menu on the game page but it doesn't seem to work in game?
If you have the updated build, Q and E on the keyboard strafes you left and right. On a controller left stick does the same. If you're playing the old build, strafing is a bit clunky to do. You have to hold down the X key (I think, if I'm not misremembering) and then instead of turning you'll strafe.
I KNOW YOU USED GS OST, I just can't remember the names of each track used. I grew up playing golden sun and this is the first time I've seen (or in this case heard) this series referenced in anything outside of youtube and niche forum posts and its a porn game about fucking dragons... I'm not sure how to feel about this but I'm glad to see someone else enjoyed the games enough to add tracks from it to their project. You've earned my endorsement for what that's worth.
It is also really well made for your first 3d game. I haven't graduated past text-based so at the same time I'm not really a good judge of that.
The OST for GS goes hard, I agree. Somebody had made a great remastered versions of the tracks and was sharing them online, so I picked a few of my favorites. Sorry it had to be a porn game you finally got to hear the tunes in.
Also, thank you.